| Everyone knows what a skateboard looks like, but will | | | | of design shaping strategies to force that air back |
| it always look like that? The reason I ask is that in the | | | | along the aerodynamic structures of the hoverboard |
| 1900s a skateboard was a two-by-four with roller | | | | body. |
| skate wheels attached and a basket or crate in the | | | | The goal is to build a hover board which can travel like |
| middle used to zoom down hills and crash on. | | | | a hockey puck on and near table game board; very |
| So, obviously the modern day skateboard is nothing | | | | fast and maneuverable. Then use that speed to gain |
| similar. Thus one must ask what will the Hover Boards | | | | lift from the relative wind and use deflection strategies |
| of the future be like and what shape will they be? | | | | for maneuvers and tricks, jumping and clearing objects. |
| These future hoverboards can be any shape and | | | | Since forward flight does exist also the rider will |
| designers being unlimited in thought must consider all | | | | employ angle of attack strategies as well. |
| shapes for instance possible shapes might be; | | | | If the rider decides to slow down or turn directions |
| - Spade Shape - Deck of Cards | | | | then they will simply pivot the board into the relative |
| - Manta Ray Shape | | | | when and use that to slow down and change |
| - Frisbee Shape | | | | directions. During this transitional phase flight the airflow |
| - Triangle Shape | | | | coming at the bottom of the hover board will need to |
| - Stealth Fighter Shape | | | | be trapped and redirected back around thru the |
| - Pentagon Shape | | | | turbines rather than fighting them so the rider can |
| - Tear Drop Shape | | | | zoom off and the other direction. |
| - Oval Shape | | | | One other consideration to all this is that the rider's feet |
| - Bernoulli Flying Wing with Gates Whatever shape is | | | | or shoes will get in the way of the airflow and since |
| chosen it must provide the aerodynamic solutions for | | | | they will be adjusting their feet position for stability, it |
| our challenges. It would be smart to stay away from | | | | makes sense to have a raised platform where the |
| shapes that are too wide because as the rider turns | | | | rider will stand away from the actual board. In doing |
| the sides would hit the ground and the lower the unit | | | | this the Bernoulli Principle and venture effect might also |
| hovers the better the performance when in full-ground | | | | be employed forcing the airflows to speed up and into |
| affect. Indeed the wings would be fatter more rounded | | | | the intake area for the hover blowers. |
| and less swept with more camber. The point is we | | | | All this is possible but it will radically change the design |
| are not bound by the shape of the present period | | | | and looks of what we consider to be a modern-day |
| skateboard we are talking about the Future. | | | | skateboard. The futuristic design will be very cool |
| Additionally another important point is that we must not | | | | looking and like nothing you have ever seen before. |
| waste any airflow in our design. Thus air which is | | | | Will it fly? Yes and like nothing else you have ever |
| blown underneath will need to be re-used thru a series | | | | seen either. |