| Everyone knows what a skateboard looks like, | | | | we must not waste any airflow in our design. |
| but will it always look like that? The reason | | | | Thus air which is blown underneath will need |
| I ask is that in the 1900s a skateboard was a | | | | to be re-used thru a series of design shaping |
| two-by-four with roller skate wheels attached | | | | strategies to force that air back along the |
| and a basket or crate in the middle used to | | | | aerodynamic structures of the hoverboard |
| zoom down hills and crash on. | | | | body. |
| | | | |
| So, obviously the modern day skateboard is | | | | The goal is to build a hover board which can |
| nothing similar. Thus one must ask what will | | | | travel like a hockey puck on and near table |
| the Hover Boards of the future be like and | | | | game board; very fast and maneuverable. Then |
| what shape will they be? These future | | | | use that speed to gain lift from the relative |
| hoverboards can be any shape and designers | | | | wind and use deflection strategies for |
| being unlimited in thought must consider all | | | | maneuvers and tricks, jumping and clearing |
| shapes for instance possible shapes might be; | | | | objects. Since forward flight does exist also |
| | | | the rider will employ angle of attack |
| - Spade Shape - Deck of Cards | | | | strategies as well. |
| | | | |
| - Manta Ray Shape | | | | If the rider decides to slow down or turn |
| | | | directions then they will simply pivot the |
| - Frisbee Shape | | | | board into the relative when and use that to |
| | | | slow down and change directions. During this |
| - Triangle Shape | | | | transitional phase flight the airflow coming |
| | | | at the bottom of the hover board will need to |
| - Stealth Fighter Shape | | | | be trapped and redirected back around thru |
| | | | the turbines rather than fighting them so the |
| - Pentagon Shape | | | | rider can zoom off and the other direction. |
| | | | |
| - Tear Drop Shape | | | | One other consideration to all this is that |
| | | | the rider's feet or shoes will get in the way |
| - Oval Shape | | | | of the airflow and since they will be |
| | | | adjusting their feet position for stability, |
| - Bernoulli Flying Wing with Gates Whatever | | | | it makes sense to have a raised platform |
| shape is chosen it must provide the | | | | where the rider will stand away from the |
| aerodynamic solutions for our challenges. It | | | | actual board. In doing this the Bernoulli |
| would be smart to stay away from shapes that | | | | Principle and venture effect might also be |
| are too wide because as the rider turns the | | | | employed forcing the airflows to speed up and |
| sides would hit the ground and the lower the | | | | into the intake area for the hover blowers. |
| unit hovers the better the performance when | | | | |
| in full-ground affect. Indeed the wings would | | | | All this is possible but it will radically |
| be fatter more rounded and less swept with | | | | change the design and looks of what we |
| more camber. The point is we are not bound by | | | | consider to be a modern-day skateboard. The |
| the shape of the present period skateboard we | | | | futuristic design will be very cool looking |
| are talking about the Future. | | | | and like nothing you have ever seen before. |
| | | | Will it fly? Yes and like nothing else you |
| Additionally another important point is that | | | | have ever seen either. |