| Everyone knows what a skateboard looks | | | | aerodynamic structures of the hoverboard |
| like, but will it always look like that? | | | | body. |
| The reason I ask is that in the 1900s a | | | | The goal is to build a hover board which |
| skateboard was a two-by-four with roller | | | | can travel like a hockey puck on and |
| skate wheels attached and a basket or | | | | near table game board; very fast and |
| crate in the middle used to zoom down | | | | maneuverable. Then use that speed to |
| hills and crash on. | | | | gain lift from the relative wind and use |
| So, obviously the modern day skateboard | | | | deflection strategies for maneuvers and |
| is nothing similar. Thus one must ask | | | | tricks, jumping and clearing objects. |
| what will the Hover Boards of the future | | | | Since forward flight does exist also the |
| be like and what shape will they be? | | | | rider will employ angle of attack |
| These future hoverboards can be any | | | | strategies as well. |
| shape and designers being unlimited in | | | | If the rider decides to slow down or |
| thought must consider all shapes for | | | | turn directions then they will simply |
| instance possible shapes might be; | | | | pivot the board into the relative when |
| - Spade Shape - Deck of Cards | | | | and use that to slow down and change |
| - Manta Ray Shape | | | | directions. During this transitional |
| - Frisbee Shape | | | | phase flight the airflow coming at the |
| - Triangle Shape | | | | bottom of the hover board will need to |
| - Stealth Fighter Shape | | | | be trapped and redirected back around |
| - Pentagon Shape | | | | thru the turbines rather than fighting |
| - Tear Drop Shape | | | | them so the rider can zoom off and the |
| - Oval Shape | | | | other direction. |
| - Bernoulli Flying Wing with Gates | | | | One other consideration to all this is |
| Whatever shape is chosen it must provide | | | | that the rider's feet or shoes will get |
| the aerodynamic solutions for our | | | | in the way of the airflow and since they |
| challenges. It would be smart to stay | | | | will be adjusting their feet position |
| away from shapes that are too wide | | | | for stability, it makes sense to have a |
| because as the rider turns the sides | | | | raised platform where the rider will |
| would hit the ground and the lower the | | | | stand away from the actual board. In |
| unit hovers the better the performance | | | | doing this the Bernoulli Principle and |
| when in full-ground affect. Indeed the | | | | venture effect might also be employed |
| wings would be fatter more rounded and | | | | forcing the airflows to speed up and |
| less swept with more camber. The point | | | | into the intake area for the hover |
| is we are not bound by the shape of the | | | | blowers. |
| present period skateboard we are talking | | | | All this is possible but it will |
| about the Future. | | | | radically change the design and looks of |
| Additionally another important point is | | | | what we consider to be a modern-day |
| that we must not waste any airflow in | | | | skateboard. The futuristic design will |
| our design. Thus air which is blown | | | | be very cool looking and like nothing |
| underneath will need to be re-used thru | | | | you have ever seen before. Will it fly? |
| a series of design shaping strategies to | | | | Yes and like nothing else you have ever |
| force that air back along the | | | | seen either. |